Portal:Video games
The Video Games Portal

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
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The game is played from a 2.5D, third-person perspective replicating the aesthetic of the television series. The New Kid is able to freely explore the town of South Park, interacting with characters and undertaking quests, and accessing new areas by progressing through the main story. By selecting one of four character archetypes, Fighter, Thief, Mage, or Jew, each offering specific abilities, the New Kid and a supporting party of characters use a variety of melee, ranged, and magical fart attacks to combat with their enemies.
Development began in 2009 after South Park creators Trey Parker and Matt Stone approached Obsidian about making a role-playing game designed to look exactly like the television series. Parker and Stone were involved throughout the game's production: they wrote its script, consulted on the design, and as in the television program, they voiced many of the characters. The Stick of Truth's production was turbulent; following the bankruptcy of the original publisher, THQ, the rights to the game were acquired by Ubisoft in early 2013, and its release date was postponed several times from its initial date in March 2013 to its eventual release in March 2014, for PlayStation 3, Windows, and Xbox 360. (Full article...)
Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of Ghost caused it to be labeled vaporware, and it was ranked fifth in Wired News' annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.
Unlike its real-time strategy predecessor StarCraft, Ghost was to be a third-person shooter, and intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a "ghost", the game would have been set four years after the conclusion of StarCraft: Brood War and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial Terran Dominion. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character. (Full article...)
Set in a fictional version of classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on The Legend of Zelda, one of director Hideki Kamiya's favorite series. The game's name is a pun, as "ōkami" can mean either "great god" (大神) or "wolf" (狼) in Japanese.
Ōkami was one of the last PlayStation 2 games released prior to the release of the PlayStation 3. It was not commercially successful, leading to the closure of Clover Studio following the departure of Kamiya and other leads on the game. Although it suffered from poor sales, the game received critical acclaim, earning IGN's 2006 Game of the Year. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A high-definition port, remastered by Capcom and HexaDrive, was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the PlayStation Move motion controller. The port was released for PlayStation 4, Windows, and Xbox One in December 2017 worldwide, for the Nintendo Switch in August 2018, and for Amazon Luna in April 2022. Mainstream adoption of the game has improved with the release of these remasters, and Ōkami is considered to be one of the best video games ever made, as well as an example of video games as an art form, aided by the improved art details and graphics resolutions. (Full article...)
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
The Namco name comes from Nakamura Manufacturing Company, derived from its founder Masaya Nakamura. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit Periscope. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as Breakout in Japan. The company renamed itself Namco in 1977 and published Gee Bee, its first original video game, a year later. Among Namco's first major hits was the fixed shooter Galaxian in 1979. It was followed by Pac-Man in 1980. Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular titles such as Galaga, Xevious, and Pole Position.
Namco entered the home market in 1984 with conversions of its arcade games for the MSX and the Nintendo Family Computer, later expanding to competing platforms, such as the Sega Genesis, TurboGrafx-16, and PlayStation. Namco continued to produce hit games in the 1990s, including Ridge Racer, Tekken, and Taiko no Tatsujin, but later endured financial difficulties due to the struggling Japanese economy and diminishing arcade market. This led to the 2005 announcement of a merge with toy maker Bandai, which was completed in 2006 as Namco Bandai Holdings; Namco's former video games division was merged into a subsidiary of the holdings company, Namco Bandai Games, now called Bandai Namco Entertainment. Namco is remembered in retrospect for its unique corporate model, its importance to the industry, and its advancements in technology. (Full article...)
Golden Sun was released in August 2001 in Japan, November 2001 in North America, and February 2002 in Europe. It began as a single planned game for the Nintendo 64, but production shifted to the Game Boy Advance over the course of development. After facing hardware constraints, the developers decided to split the game into two.
Golden Sun was critically and commercially successful, being the top-selling game for four months in Japan and selling more than one million units worldwide. The game was praised as one of the best RPGs on a handheld, rivalling those on full-size game consoles. The game spawned a series that includes three games and appearances in other media. (Full article...)
Iridion began development as a shooter for the Game Boy Color; when Shin'en decided to drop development and shift their focus to the Game Boy Advance, Iridion was the first game by the developer to appear on the system. Though billed as a 3D game, Shin'en used realtime encoding and resizing to manipulate the size of 2D sprites instead of creating a true 3D environment. More room on the game cartridge was available for graphics due to the game's use of the GAX Sound Engine, which allowed real-time decoding of song data in a small file size.
On release Iridion garnered generally mixed reviews. The graphics and sound were generally praised; a year after its release, critics at Extended Play still considered it the best-looking game on the platform. In contrast, critics derided the game's repetitive and frustrating gameplay. Despite lukewarm reception to the title upon release, Iridion 3D was a financial success, and influenced future Shin'en shooters such as Iridion II and Nanostray. (Full article...)
Did you know... -
- ... that before Sarah Elmaleh voiced the player character in the video game Anthem, developed by BioWare, she voiced characters in a mod of an earlier BioWare game?
- ... that Justin Yu, the current Classic Tetris World Champion, is also a cellist in MIT's video game orchestra?
- ... that Rawson Stovall became the first nationally syndicated video game journalist in the United States when he was only eleven years old?
- ... that the character Psycho Mantis in the video game Metal Gear Solid breaks the fourth wall by identifying the player's other games?
- ... that the video game Serious Sam: Tormental was originally inspired by Geometry Wars?
- ... that the 2014 text adventure The Uncle Who Works for Nintendo is inspired by a source cited by children for spreading video game rumors?
- ... that Kamibox's video game A Joke That's Worth $0.99 is permanently on special offer because Itch.io does not allow $0.99 as a regular price?
- ... that a reviewer thought that the video game Robbery Bob contained cringeworthy dialogue?
- ... that the concept of adding strippers to the extreme sports video game BMX XXX was initially proposed in jest?
- ... that the 1987 video game Oriental Hero was panned as "so incredibly bad it's almost worth a look"?
- ... that the case Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. was considered essential to the future of video game modding in the United States in 1992?
- ... that match-three video games such as Candy Crush Saga are often considered to be Bejeweled clones?
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Recent video game-related events
- April 4, 2025 – Tariffs in the second Trump administration
- Multiple companies, including Klarna, StubHub, Nintendo, and Professional Sports Authenticator, pause price-sensitive business actions in the U.S. to evaluate the impact of the recent tariff announcements. (The Wall Street Journal) (IGN) (The Verge)
- January 16, 2025 –
- Nintendo officially reveals the Nintendo Switch 2 video game console, the successor to the Nintendo Switch. (Nintendo)
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
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